Image from Vuzix
What happens when you mix swimmers with head-up displays?
HUDs have become an increasingly popular tool to present information to users in complex working environments.
HUD research has been conducted exclusively within land-basde contexts, leaving a gap in understanding of how AR could be implemented in aquatic environments and what associated performance tradeoffs can occur.
This study examined the human-computer interaction between experienced swimmers and an AR headset as they performed a swimming and word recall dual-task.
Results revealed significant dual-task interference in both tasks, though possibly less pronounced than in land-based tasks. These findings enhance not only help characterize dual-task performance, but also offer valuable insights for HUD design for aquatic settings.
For more information on this study, please check out the article linked here